![]() But that is easy to say and difficult to do. If Inno is going to solve PvP (making it better) then they need to get really creative and come up with some more semi-active defense options, that honours tactics more than stats and Rogue play only. I would not expect any changes to this algorithm before coming with a major change to that part of the game. On Arvahall it is not uncommon to see a hood with players above 100 or 200 million while the next in range is about 70 Mill and then it goes downwards from that point – That is an immmesnly huge Point span. On high level because of the range of players not being enough to create changing Hoods that has players in close point proximity of eachother. – But the main problem is the Balance of the Hoods. It is not a really cool fighting play and never was. PvP play mainly suffers from this algorithm and makes defense buildings nearly usesless in that regard or rather they might scare someone below your level from attacking, but anybody above your level will visit with an Army of Rogues 1/7 or 2/6 and thats about it. The AI algorithm vary depending on the play chosen: PvP, GvG, GbG, GE, Continent Map and Quests. ![]() That said it does not make it any better. ![]() The Algorithm for PvP play has been like that since I can recall back to 2013.
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